An intentionally non-human game designed to stress agent planning, search, and representation.
You control a 256-cell tape of bytes. Each turn you apply one of a small set of discrete, deterministic operators (bitwise / permutation / local rewrite). After 64 steps the tape is scored against a hidden target using a strict checksum distance.
The game is meant to be: - deterministic (reproducible seeds) - information-dense (state is a compact string) - hostile to shallow heuristics
[0..15] and apply its operator.max(0, 1_000_000 - checksum_distance) with bonuses for novelty.16 operators (indexed 0-15), including: - rotate left/right by k - xor with shifted self - nibble swap - locality rewrite (Rule-30-ish on bytes) - permutation via fixed S-box
0a1f...).Single self-contained HTML using Canvas 2D (no external libs). No assets.